Bruenor
Name: Bruenor Battlehammer
Race: Dwarf
Height: 4' 5"
Weight: 65 n
Profession: Fighter
Level: 6
Experience: 71834
Age: 59 (Birthday: 28.9.)
Stat Temp. Pot. Normal Special Race Total
CO 87 90 9 15 15 39
AG 92 93 12 - 5 7
SD 81 81 7 0 12
RE 59 59 0 0 0
ME 64 64 2 0 2
ST 100 100 25 15 5 45
QU 92 92 12 35 - 5 42
PR 57 57 0 -10 -10
EM 58 79 1 -10 - 9
IN 81 82 7 0 7
AP 18
Hit Points: 155
Power Points: -
Active Adder: -
Eyes: Black
Skin: Fair
Hair: Red
Armour Type: 14
OB's: War Hammer +155 DB: 77/72
War Mattock +123
War Hammer (thrown) +105
Dagger + 55
Spear + 55
Skills
SKILL BONUS
-------------------------------
Ambush 46
Appraisal 41
Armor Evaluation 61
Athletic Games 48
Body Damage Stabilization 40
Body Development ??
Climbing 39
Cookery 9
Disarm Trap 22
Distance Running 66
Driving 30
Drug Tolerance 36
First Aid 30
Fletching 14
Foraging 33
General Perception 53
Herb Lore 6
Hide Item 9
Interrogation 14
Jumping 49
MA I Strikes 70
MA II Strikes 65
MA III Strikes 65
MA IV Strikes 65
Maneuver in Chain Armor 109
Maneuver in Plate Armor 78
Maneuver in Rigid Leather 25
Metal Evaluation 35
Metal Lore 31
Pick Locks 20
Poison Lore 31
Read Tracks 35
Riding 27
Sense Ambush 40
Set Traps 14
Smithing (Weapon) 62
Sprinting 74
Stalk & Hide 44
Stone Lore 6
Stunned Maneuver 55
Tactics (small units) 20
Tracking 40
Trickery 12
Weapon Evaluation 61
Spells
None
Equipment
+15 (Low Steel & +10 Quality) AT 14
Weapon Belt
Winter Clothes
Money Mass
+5 Magical War Mattock
+5 Magical Heavy Crossbow
+5 Magical Target Shield
+5 Magical Full Shield
Magical Dagger, x2 Concussion Hits
+10 Low Steel (Quality +5) Normal Shield
Visored Helm
Framepack
Quarrel & 19 x +5 silvered Bolts
Heavy Bedroll
Tent
Flint & Steel
Rope (superior)
4 x Water Flask
Pot
Trail Rations for 24 days
Holy Symbol (Cross)
Spare Head to War Mattock
Cram
+25 Magical High Steel, Orc-Slaying Warhammer (also detects Orcs in R of 100')
Mule & Saddle & Saddlebags
Money: (In Different Places)
MP:
GP: 107
SP: 88
BP: 42
CP:
TP:
Critical Hits to Brunenor:
Cold: E, C
Crush: E, D, D, D, B, A
Grapple: B, C
Heat: B, A
Puncture: B, A
Slash: B, B, A, B
Tiny: A, C, A
Unbalancing: B