Famous and notable Items
Latest additions are last on each category
Bold item names are one's that characters have never touched
upon - they only saw them (and maybe attuned some of them too). Not all of
the listed items are actually lost; characters left them to some place or
to someone, and difficulty to retrieve them varies from child's play to
absurd. This list is not complete - some minor magical items are not
Bruenor's Warhammer: +25 Magical
Warhammer (Made of Enchanted High Steel w/ +10 Quality). Detects
orcs in 100', and Slays them.
Blade of Life: Detlef's and later
Dunnaealc's Blade, which is +10 Magical Broadsword, with additional +10
Detlef's Warhammer: +10 Magical
Warhammer, with daily Invisibility on it.
Teleplag's Blade: Two-Handed Sword,
made of Ithilnaur (+20 Magical). On command the blade goes either cold
(Slays undead) or electrical (Slays Dwarves).
Teleplag's Dagger: Ithilnaur -made
(+20 Magical), this dagger yields double damage.
Elven Longbow: In the Hands of an
Elf bow acts like Magical +20 Long Bow, and can shoot every round without
Leigos' Crossbow: Magical +20 Light
Crossbow, which reloads itself (may be fired every round without minuses).
Thoronogat (Q: Eagle's Claw):
Undead Lord Rilmë's beautifully crafted broadsword, which has following
Made of silver Laen (+25M)
Intelligent (Accepts only good wielders, other receives
E-critical electricity if they touch the sword
Uses two-handed sword -table
Gives either +10, +20, +30, +40, +50 or +60 to OB each round (roll 1d6
in the beginning of the round.)
Warns user in 100' Radius of unauthorized presence
Additional 1-6 Ripping/Tearing criticals of equal level (Use Slash or
Puncture critical tables if R/T crit table is not available)
Can cast Haste V four times / day.
Unfortunately the sword was destroyed among other Rilmë's equipment
(except his plate mail, which was destroyed by Dwarf Lord Ikalzog's
mighty stroke of his war mattock), when he finally killed himself,
after destroying neighbouring Dwarven Lords, by throwing himself in a
deep pool of molten lava.
Noril (Q: Bright One ?): One
of the eight swords of the High Elves, wielded by Sage Khanturin. If the
wielder doesn't have Elven blood and is not truly 'good', sword's
magic will not work, and it will be merely a +25 due to it's high quality.
Otherwise, Noril adds +10 to DB, is able to cast Stun Relief
III (Ess, 'Body Renewal', lvl 9) at will and can cast
Utterlight (Ess, 'Light's Law', lvl 17) twice / week.
Additionally, Noril is a +40 longsword which delivers an
additional heat critacal. It inflicts triple damage to all opponents, and
it bestows Self Aura (Ment, 'Brilliance', lvl 4) upon it's
possessor (it need not to be drawn for this effect).
Magical Sabre: Magically (+5)
treated sabre, which gives +10 against Dwarves and +15 against Elves.
Red Spear of Diif-Marash: 6' long
spear has superior blade (+10). Enchanted so that all bleeding results are
doubled. Spear can be thrown to double normal range (100' at -30 range
penalty), and is "Of Slaying" Orcs. Currently the spear is in two pieces,
and all of it's magic is lost.
Detlef's Broadsword: Magical +5
broadsword, bought from Esgaroth. Additionally, sword is a +2 spell adder
for channeling users.
Armor Slaying Sword: +10 magical
longsword, which can destroy a part of armor at wielder's will upon
striking if armor fails RR. There are limited charges of that power to
each armor type though.
Crossbow: Carried by short-lived but legendary musician
Algar the Poet, this weapon of many sorrows was a gift from his father.
Rumours are, that Algar's father slayed one wineyarder in Shrel-Kain and
bought his yard from the mourning widow. Maybe it was because this tragic
incident, but this magical +15 bow betrayed Algar on a critical moment
Staff of Flames: Daelhaelin Cirya's
staff, made of ash. Fire-based spells require half less development points
to learn, and when used in combat staff gives an additional heat
-critical of one severity less. Staff was lost when Cirya was saved from
Forest Friend: This magically
enchanted longsword has special abilities in the hands of a ranger.
Normally the blade is a +20 magical weapon, but when a ranger wields it,
he gains following powers: Free use of Druid's list 'Animal Mastery' to
lvl 20 with 50 PP/day; when set point first into the ground, all hostile
animate plants cease to move. Finally, any sylvan creature will have a +20
reaction modifier to the wielder of this blade.
Unholy Mace: This Armor Slaying
(mithril and enchanted armor makes a RR) wooden club is made for Servants
of Darkness. If anyone else than Servant of Darkness tries to strike with
the mace, he must resist 10th lvl Essence attack or turn to stone.
Silmanainië: (Q: Lament of
the Silmarils) Maglor's +75 broadsword made by Fëanor himself. It is made of
unknown blue material, delivers additional Cold and Impact Criticals. It
also hastes the wielder and delivers triple concussion damage.
Henefuin's Sword: Wickedly crafted
two-handed sword made of yet unknown material. It is +20 weapon, and will
easily break on the hands of anyone else than Henefuin.
Teleplag's Plate: +20 Magical AT 19
Plate Mail Suit, made of Ithilnaur. Encumbers as AT 17. (More to
Nar-Kar (Q: Fire-Warrior):
Rilmë's Full Plate Mail Suit, made of red Eog. It's superior
quality gives an additional +20 to DB and resistance rolls. It causes
wearer to be immune to fire, both natural and magical. Once / day it
allows wearer to cast a +100 Fireball with double concussion hits. It
doesn't encumber at all.
Aranoramba (Q: King's Wall):
Rilmë's Full Shield, made of red Eog. The Shield is a
weaponslayer (All weapons that hits the shield must resist lvl 30
attack or break instantly. Weapons level comes from their Magical
Khanturin's Armor: Plate Mail
Suit made of Mithril (AT 17, encumbers as 5) which gives due the high
quality and magic a +30 to DB and resistance rolls.
Mithril Shield: Khanturin's
Full Shield, which gives a DB of 30 (due the material and quality).
Detlef's Leather Breastplate: Found
from a troll's lair, this armor was in very bad condition. It is only an
illusion. The Rigid leather breastplate gives +10 magical bonus to
Bruenor's Chainmail: AT 14 chain
mail suit made of low-steel. Due to superior quality, total bonus
(non-magical) was +15.
Maglor's Armor: Truly unusual
creation, made of unknown white material. It protects as 20 (-75) and
encumbers as AT 13. It also protects Maglor from all Evil spells.
Henefuin's Cloak: Grey cloak that
acts as AT 13 with no emcumbrance.
Phial of Fountainhead: 3" long
phial. When opened, after one round (if not re-corked), a stream of water
will emerge. Treat as +20 Water Bolt (50' range) for initial burst, and
then slower stream (1 gal./rnd) until re-corked (a very hard maneuver).
Adna's Harmonica: Enchanted
Harmonica, which is able to cast Nightvision per each day. Item
is intelligent, so no attunement roll is needed.
Adna's Grappling Hook: Intelligent
Grappling Hook, which can cast Silence I once per day.
Amulet of Lifekeeping: Tiny orb made
of white Láen, set in golden claw held in a fine golden chain. If the
wearer of the amulet dies, his soul is kept in the orb up to 20 days, and
will immediately return to the body if it is healed before that time,
regardless the distance. If the wearer succumbs to an Absolution,
soul will merely transfer itself to the amulet, and will return after a
number of rounds equal to to the PP's used to cast Absolution.
Flute of Mist: Flute, which creates
mist when played. Thickness and radius depends on player's skills. Mist
acts as normal mist.
Rilmë's Crown: Beautifully
crafted Mithril crown, which acts as a full helm and doesn't disturb
casting Mentalism Spells. Additionally, wearer may not be stunned, and he
receives +50 resisting hostile Mentalism Spells.
Rilmë's Rings: Two rings -
one is made of silver and gives +50 versus Cold; the other is made of
gold, and acts as a x4 multiplier to Mentalism Users. Additionally, it may
cast 10 times / day Bladeturn II -spell (Spell Law, p. 108).
Rilmë's Necklace: Made of
Mithril. Wearer may spend 50 power points / day to cast any spells from
any Lay Healer Base List to lvl 20.
Boots of Waterwalking:
Khanturin's soft leather boots, which allow the wearer to walk on water as
walking in normal ground.
Ring of Khanturin: Forged of
Mithril and set with a diamond, the ring prevents normal spell failure,
and acts as a x4 PP multiplier for any class. It's wearer is able to fly
(150'/rnd) at will and gains Darkvision and Sly Ears
(Ess, 'Physical Enhancement'). Once / week it may summon any kind of
elemental, which will serve its master for 1 hour (concentration is not
Khanturin's Golden Ring:
Plain ring which gives +30 to DB and resistance rolls.
Warhorn of Grell Inarthelin: Made of
Cow's Horn, this Horn has a spell bind in it. When blown to horn, everyone
touching the blower are instantly teleported to certain village in Plains
of Rhovanion, no matter what the distance is.
Golden Arrow of Dragonslaying:
Carried by a woman called Biarda Jampett, these once-usable arrow slays
dragons. It gives +20 bonus to shooting too.
Shielding Ring: Detlef found this
plain ring from Buried City of Galadórë. Ring was enchanted so that wearer
was able to cast Shield -spell twice / day.
Suspenders of Adrenal Moves: Results
of some nearly-mad alchemist's experiments, Suspenders of Adrenal Moves
were created. He who didn't have any sense of style and wore suspenders,
they bestowed a magical bonus of +25 to all adrenal moves.
Vorinar's Cloak: Magically enchanted
cloak made of wool. It gave +10 to wearer's DB.
Spider's Egg Necklace: Unadorned
golden chain with one black 'jewel', spider's egg. It was magically
treated, bestowing double amount of power points for channeling users.
Montebanc Cape: Designed only for
Montebancs, this cape acts as a +2 spell adder and longdoors the wearer
once / day. Wearer disappears and reappers in a puff of smoke.
Rod of Animating Dead: An ebony rod
with fittings of silver. This rod allows the wielder (who must be
channeling user) to cast Animate Dead to lvl 19, once / day /
each Animate Dead -spell. In addition, the rod is a +3 spell
adder for Evil Clerics.
2 Rods of Laen: 3 feet long rod made
of green Laen. One of three similar rods, this item is binded to another
item, and in order to get items work, three rods must be placed in certain
formation into certain place. Formation as well as place are unknown. 1 of
these rods is carried by Dil-Vilya. Imbedded in the rod is a 100th level
spell, Control Demon VI, from list 'Gate Mastery', When brought
together, they release an enormous magical blast.
Side of Pyramid: Made of jet black
material. Is keyed to work with other items - alone it is useless. There
is (atleast) one spell embedded to this 4 mm thick triangular piece of
???. The spell is a very, very high one from the list Dark
Grey Cloak of Adept: Daelhaelin
Cirya's cloak, which was lost to the Wintarion Iaur. Cloak gives to it's
wearer x2 PP (Essence users only) and +10 to DB and RR.
Head of a ape-like creature:
Withered, ugly looking head. When boiled and eaten by an Essence user,
his/her maximum amount of power points is doubled for 1 month.
Browband of Nightvision: This golden
browband was found from the tower of Minas Falath, and used by Dúnadan
Fighter Aldamir until his corpse was carried away by orcs. Browband gave it's wearer an ability to
see in dark like the spell Nightvision.
Wand of Awesome Shockbolt: This
small gift from Dimmu's tutor has a Shockbolt spell imbedded in it, which
works once/day. Currently item is guarded by Scatha the Worm.
Ring Of Binding: Plain band, forged
of unknown metal and bearing no signet or inscription, this ring was held
by Ring-Wight of Wintarion Iaur. Ring bestows it's wearer a many times
(x10) more lifetime than a normal human has. When wearer would normally
die due age, he instead becomes a slave of evil, as he passes slowly in
the realm of Shadows. As long as subject is wearing the ring, he retains
his physical guise and appears normal except for the red glinting lights
in his eyes. Along the process ring grants to it's wearer extraordinary
strenght, quickness and agility (stats are raised to 102). Resistance
rolls are also improved (+10 levels) and the wearer cannot be stunned.
After Ring-Wight perished, the ring was held by Trahald Onkaloinen for a brief
while, but taken away by Mages of the Or-Sarn.
Trinkets of Variag Clerics: Various
items, which act from +1 spell adder for Channeling users to x3
multipliers to Channeling users. Given to refugees of the Lake-Town.
Feather Pencil: Texts written (or
drawings drawn) with this Pencil are much more better quality than normal
ones - atleast the one who looks at them thinks so. If some forgeries are
made with this pen, they have better chance to misdirect one who examines
forgeries, poems written with this pen are 'better', etc. Threwn away,
Estellogon: Simple stone which is
about a size of a man's fist. To Animists it gives 50 PP to use from 'Herb
Mastery' -list / day. The stone itself is 'divided' with carvings into
five sections. In the middle one appears to be tengwarin rune "C". Stone
is in Or-Sarn.
Maglor's Lute: Triple ranges
of all Bardic 'Controlling Songs' and 'Sound Control' spells; allows
silent casting of Bardic spells.
Maglor's Cloak: +30 to DB,
+60 to Hiding, protects from heat and cold.
Maglor's Earring: Made of
mithril with a red gem inlayed, it is a x9 PP enhancer.
Talisman of Absorption: Henefuin's
black ring, which is able to absob unknown amount of spells cast at bearer
each day. Some examples of it's power have been seen though - it's quite
Staff of Lightning Bolts: 6' long
staff, simply carved and not too eye-catching. However, staff is quite
deadly in the hands of skilled user. Staff is able to cast 5 Lightning
Bolts per day with 4 rounds interval. Staff was given to Thranduil as a
Note! Some items that are carried are not listed in here...
Shinvakalii:A special mithril set of
"body blades", Shinvakalii are dagger-like blades attached to the
wielder´s wrists, elbows and shins. As long as their wearer dons no armor,
they maybe used in a special attack form: the wielder may make two dagger
attacks per round against his opponent, and if either misses, the wielder
may immediately follow up with a martial arts striking rank 1 attack.
Beacause of this set´s special construction, the dagger attacks are +20.
In addition, a haste 1 (usable 2x/day) is embedded in the blade set.
This could effectively allow for 4 attacks per round in 2 sets of 2, twice
per day. Shinvakaali may not be used as missile weapons.
Darkbane: Normal looking broadsword,
which has a magical bonus of +10. However, against creatures of Darkness,
item's bonus is 10 + 2 x wielder's level. Additionally, against such
creatures, Sword inflicts additional hit points (severity of critical
(1-5) times the level of creature. Maximum effective level is 10, thus
maximum extra damage being 50 hit points.) Whenever Darkbane is dwawn
from scabbard, every creature of Darkness within 250' is struck by +25
shock bolt. Creatures within 100' are struck by +50 shock bolt. After each
use, sword must be in the scabbard for 1 hour to reload. Additionally,
creatures within 50' must resist 20th lvl attack or be at -10 and lose 2
hit points / rnd. Creatures within 25' must resist or be at -20 and lise 5
hit points / rnd. Additionally, Darkbane bestows it's wielder ability to
cast True Aura once / week. Used by Paldamir.
Wave-bladed dagger: Originally
carried by evil cleric Yendared it was used to ritual sacrifices. It is
magical, gives +20 to attacks and an extra cold critical of two degrees
less in severity. Any bleeding is doubled, and those criticals which do
not normally cause bleeding, have 75% chance to start bleed. Used by
Dimmu's Baw: +15 Magical Baw, which
yields additional Unbalancing crits of same severity (up to 'D' critical).
It is also designed for mages, weighing only 40% of the usual weight of a baw.
Irgaak: This big, saw-edged
two-handed sword was found from Fell Beasts' loot. Made by the people of
the Dorwinion, this blade is sacred to them and used only in rituals and
in holy wars. This particular Irgaak is enchanted to give a +10 magical
bonus to OB.
Sword of Lothgûr: Magical
broadsword, yet without bonuses to OB. Enchantment of this sword is it's
ability to inflict 10 additional cold criticals (of equal severity) per
day. Used by Dínen Faroth.
Dínen's Whip: This flexible yet
durable leather whip was given to Dínen as a gift. It is good quality
(+5), and enchanted. One skilled in magic is able to cast Invisibility
I once per day from the whip.
Karhunkaataja: Urho's magical
longbow is actually a heirloom of his family. Name "Karhunkaataja" (La.
Bear Slayer) comes Urho's first kill with it - a Big Killer Polar Bear.
The long bow itself is a +20 magical weapon.
Roamer's Staff: Another of Urho's
initial treasures. Enchanted quarterstaff with no bonuses, but it has
Sustain Self -spell, which can be cast once per day.
Undead Scorcher: Mighty
jeweled warhammer, which is a +10 magical weapon. However, when hammer
touches (ie. attack results atleast one hit, no critical required) undead
of any kind, attacker may roll for an extra scorching attack (point blank
firebolt, no DB). Found from mewlip cavern, now used by Gilin.
Spear of the Light: This marvellous
artifact spear was found from giant spiders lair, and is now unused. It is
a +40 weapon wrought of golden wood (Mallorn?) with a
Mithril tip. It does quadruple damage and additional electricity critical.
It is "Holy" weapon, and can be thrown twice normal range, returning to
the thrower at the end of turn. Additionally, it is highly intelligent,
though it cannot speak. It will not allow itself to be used for evil, and
will deliver a 'D' electricity critical to anyone who attempts to do so.
It can cast following spells once per day (unless stated otherwise):
Aiming ('Essence Hand', when thrown), Haste X ('Rapid
Ways'), Utterlight ('Light Law', at will), Unpain 50%
('Body Reins'), Monksight ('Monk's Sense'), Stun Relief
III ('Body Renewal, 4/day), and True Aura ('Brilliance',
2/day). It also gives its bearer a +30 RR modification against evil
magicians, evil clerics, evil mentalists and sorcerors.
Dagger of Brilliance: +20 magical
polished steel dagger. Wielder is able to cast spells off Brilliance list
(to 10th lvl) up to 25PP/day.
Paladin's Shield: +20 silver alloyed
full shield. It acts as a x3 multiplier to paladins. Used by, naturally,
Yendared's Robe: Pitch black robe
with golden decorations. It protects like rigid leather breastplate (AT 9)
but encumbers as a normal robe. It gives an additional +25 to defensive
bonus as well. Currently it is used by Dil-Vilya.
Aicanáro's Chain Mail: Magicked High
Steel chain mail hauberk (AT 14) which gives a total DB bonus of 15. It
served it's original user well, and is currently unused.
Lothgûr's Robe Another pitch black
robe, but with no decorations. Robe protects as AT 3, gives +33 to
wearer's DB and enchants wearer's resistance rolls by +10. The robe is
used by Dimmu.
Shield of Familiars: Light-weighted
full shield (only 70% of normal weight) which is enchanted with
Familiar spell (from 'Gate Mastery, lvl 1 spell). Spell is usable
four times per day.
Paldamir's Leather Armor: +10
magical leather armor (AT 10).
Gloves of Minor Resistance: This
enchanted pair of leather gloves gives +5 RR vs spells and elemental
attack rolls (from list 'Spell Defence'). Enchantment is constant.
Target Shield: +5 magical target
shield, originally used by Dimmu, now unused.
Target Shield: This black target
shield was found from giant spiders lair. It is non-magical, but due it's
material it gives +20 bonus.
Mithril Mail: This chain mail shirt
(AT 13) was found from mewlip caverns. Due it's material, it gives +20
magical DB to wearer. It is used by Gilin.
Elven Chain Mail: Full Chain Mail
suit (AT 16), made of Mithril, encumbers as AT 13. Used by Dínen.
Golden Heart: Heart, which makes
it's carrier immune to bleeding, control, possession and fear. Highly
Intelligent. Heart actually 'replaces' the original heart. Possibly some
Wand of Elementals: The wand can
summon elementals of any type as long as there is a large quantity of
proper type of material (earth, fire, etc.) available. Summoning a greater
elemental takes 2 charges, a lesser elemental uses 1 charge. Currently,
the wand has 0 charges.
Adna's staff: Inherited (or stolen)
from his father when Adna decided to leave (flee from) his home, this 3'
long oaken staff has powerful charm: it is +4 spell adder to all users of
Essence. When Adna met Dimmu and the others, he gave this staff to Dimmu.
Wand of Firebolts: Simple wand,
charged with unknown amount of firebolts.
Scrolls from Dol Guldur: 1st scroll
has the rune Enchanced Dodging True from Monk's Base list
'Evasions' (lvl 100 spell); 2nd scroll has the rune Invisibility
from Open Essence list 'Invisible Ways' (lvl 6 spell); 3rd scroll has the
rune Tracking True from Ranger's Base list 'Path Mastery' (lvl 30
spell); 4th scroll has the rune True Armor III from Open Essence
list 'Elemental Shield' (lvl 100 spell); 5th scroll has the rune Mass
Fly from Closed Essence list 'Lofty Bridge' (lvl 75 spell,
used); and 6th scroll has the rune Permanent from Closed
Essence list 'Spell Enhancement' (lvl 50 spell, used).
Rod of Laen: 3 feet long rod made of
green Laen. One of three similar rods, this item is binded to another
item, and in order to get items work, three rods must be placed in certain
formation into certain place. Formation as well as place are unknown. Two
other rods are currently in Or-Sarn. Imbedded in the three rods is a
100th lvl spell, Control Demon VI, from list 'Gate Mastery'. When
brought together, they release an enormous magical blast.
Ring of Cold: Allows user to cast
spells from Magician Base list 'Ice Law' for 10 PP/day.
Rod of Staying: This simple rod made
of pine is able to cast Staying I (from list 'Telekinses', lvl 2
spell) twice per day. The rod was found from Fell Beasts' lair.
Crown of the Mage: Crown of the
Mage is a black crown with four 7cm tall spikes around the browband,
and four black gems set on foot of each spike. Each spike is enchanted
with different powers; first spike allows wearer to cast Fly
(from list 'Lofty Bridge, lvl 7 spell) three times per day. Second spike
allows wearer to cast Bladeturn ('Shield Mastery', lvl 7) three
times per day. Third spike allows wearer to cast Extension III
('Spell Enhancement', lvl 7) three times per day, and fourth spike allows
wearer to cast Lightning Bolt ('Light Law', lvl 10) three times
per day. If wearer is outdoors while thunderstorm is raging, he is able to
channel raw electrical energy from the storm, thus giving a special +100
bonus to Lightning Bolt -attack (from the crown only).
Unfortuntaly, this fabulous item is usable only by Lothgûr; others receive
A-electricity -critical if trying to wear or use it.
Side of Pyramid: Made of jet black
material. Is keyed to work with other items - alone it is useless. There
is (atleast) one spell embedded to this 4 mm thick triangular piece of
???. The spell is a very, very high one from the list 'Dark Summons'.
Figurines of the Fighters: Two 3"
white marble figurines appear as human fighters dressed in full plate
mails (AT20 +5). When they are placed on the ground, and command word is
spoken, they will grow in full size (1 round) and obey the speaker. They
return to statuette form after 1 hour OR when killed OR when their master
commands them. After shrinking they may not be resummoned for 24 hours.
They heal normally. They wield a warhammer (+5) and wall shield. Combat
stats are: DB 40, OB 90, 80 Hits, ST 98, CO 98, and any stun result
against them is halved (round up). If one dies, it is unusable (it won't
Healer's Ring: Originally Ari-Mhûn's
gift, it is now used by Urho Kaataja. Ring is named after it's healing
aids - it gives a special +25 bonus to all healing related skills (eg.
first aid, surgery, animal healing).
Dust of Channeling: Small pouch
containing fine gray dust. When a channeling user creates a 10' radius
circle with dust and stands (lies) in the circle, he is able to cast
spells effectively as double of his normal level and with one-quarter of
normal PP cost, when dust is effective. Duration of dust's enchantment is
Staff of Essence: Normal looking
staff, found from giant spiders lair. It is +7 essence adder, and has
Summons II (from 'Gate Mastery', CE) imbedded in it. Spell can be
cast 32 times.
Ring of Cold Resistance: Given to
Gilin as a gift, this plain golden ring gives +20 against all magical cold
related attacks. Additionally, it protects against natural cold to -29 C
(as Cold Resistance on list 'Damage Resistance', OM).
Silent Trigger: Nicely enchanted
disarm trap kit. It gives a special bonus of +25 to all disarm trap -skill
rolls, and has constant Quiet I (from 'Sound's Way', OC) imbedded
in it. It was given as a gift to Dínen.
Ring of Invisibility: Ornated
reddish golden ring was given as a gift to Brad. The ring has
Invisibility I ('Invisible Ways') imbedded, and it works four
times per day. Currently used by Urho.
Flask of Sweet Rainwater: Normal
looking leather flask, which, however, is quite magical. When succesfully
attuned, user may dispense pure water from the flask, enough for 4
people/day (16 liters).
Cloth of Feasts: Nice looking table
cloth which provides food for four, once per day, when spread on table or
Tome of Wisdom: After 3 months of
study (8 hours/day) the Tome grants nice boost to reader's Memory and
Reasoning stats; both temp. and pot. value are raised to 101.
Unfortunately, the Tome is written in Iylar, High Elven language of the
Shadow World. Succesful studying requires 10 ranks in reading Iylar.
Mithril Ring: Plain white ring,
which acts as x3 multiplier for any realm of magic. Used by Dimmu.
Dice of Chaos: Two black 6-sided
dice, which yield unknown results when rolled. They can affect only one
person at time; when affected person is dead or the effect subsides, they
will affect on the next roller.
Cloak of Flying: Nice white silk
woven cloak, which allows three times per day flying at 300'/rnd for 10
Wand of Lightning: Casts
Lightning Bolt at +10/charge expended, max of +80. The wand has
35 charges left.
Boots of Speed: Made of dark
leather, they adjust to wearer's size, and wearer may cast 12 PP / day off
Rapid Ways (Haste twice / day).
Spell Books: Arcane Magic: Books
which contain all Arcane spell lists to 20th level. Worth great fortune.
Boots of Water-walking: These brown
leather boots enable wearer to walk on calm water at will. Currently used